A downloadable game

This project is a third-person obstacle course game built entirely in C++ with Unreal Engine 5.

The player must navigate through a series of dynamic obstacles — including rotating platforms, moving blocks, and vertical challenges — by jumping, dodging, and timing their movements. The goal is to reach the end of the course without falling.

Key Features:

  • Third-person movement system coded fully in C++

  • Dynamic obstacles (rotating, moving, and vertical platforms)

  • Jumping & traversal mechanics for skill-based gameplay

  • Win condition when reaching the end of the course

This project demonstrates my ability to implement core gameplay mechanics, obstacle logic, and character movement systems in C++, without relying on Blueprints.

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